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In case you're not the only Demo in the team, then pick whatever lane needs you most. If it's not possible, prioritize watching the lanes that don't have a perk capable of efficiently taking down Fleshpounds by themselves (no Sharpshooter/Support). If you're the solitary Demolitionist in the team, position yourself in a way that allows you to see all or at least most of the lanes, as well as arrive to them quickly. Usually, the Demolitionist is expected to handle them, but if you see a Sharpshooter running up to a Fleshpound, let them initiate the takedown and finish it so as not to cause problems. Speaking of single Fleshpounds, decide what to do according to the situation. Dealing with multiple Fleshpounds will be your primary responsibility - no other perk can take them out as quickly and consistently as you. In a team environment, you'll be the primary Fleshpound killer. Do not wait until they blow up automatically - it will buy Fleshpounds some time to walk away from the bomb and receive less AoE damage. Pipe Bombs should be reserved for dealing with multiple Fleshpounds.Īlways set off Pipe Bombs manually by shooting them. Unlike semi-automatic weapons and automatic weapons with a low rate of fire, they cause Pipe Bombs to deal more damage than usual (I believe this happens if more than 1 bullet hits the bomb within a very short time frame - just before it explodes). Medic Guns are the best weapons for manually setting off Pipe Bombs.
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Only use M79 and MedGuns when you absolutely must, as their long reloading animations may leave you vulnerable to the zeds. If your loadout has MK23, use it as a primary trash cleaning weapon. They do not cause chaos and save M32 grenades. Use sidearms for trash cleaning as much as you can afford to. In order to obtain a MedGun for a discounted price, either ask your team's Medic to buy it for you or be a Medic for one wave. An economical loadout for multiplayer games.
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Schneidzekk can be substituted with MP5M if you're low on budget. The most versatile option in a team environment.
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Otherwise, you're liable to cause more problems than you'll solve. Secondly, if your intention is to play Demolitionist properly, it is important to use the combination outside of the Boss Wave. No matter how smart anyone plays the Demolitionist and how good their loadout is, it won't make the perk's problems disappear. Explosions are liable to obfuscate the vision with thick walls of smoke and particle effects, cause terrible screenshake, stumble the zeds, throw the zeds around the map, rage large zeds with collateral damage and shift their head hitboxes.
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KILLING FLOOR 2 DEMOLITIONS WIKI MANUAL
Manual Pipe Bomb detonation to maximize the damage.However, it's not 100% complete and doesn't elaborate on a few important details, such as: Even though it is geared towards playing on the "Hell on Earth" difficulty, the principles explained in this guide will be applicable to lower difficulties as well. The best Demo guide I can currently recommend is "A Killing Floor guide: Demolitions Hell on Earth basics" by Felix.
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